# The CozyCity building book

Illustrations from the game’s build menu. Open a building for its purpose, placement and current rules.

[The building book](https://cozycity.net/help/buildings)

## A place to call home

From your first two beds to a home for a growing household.

- [Moss Hut](https://cozycity.net/help/buildings/moss-hut.md): Your first permanent home, with room for two.
- [Family Cottage](https://cozycity.net/help/buildings/family-cottage.md): Four beds, a little more comfort, and room to settle in.
- [Hearth Lodge](https://cozycity.net/help/buildings/hearth-lodge.md): A spacious home for six in an established town.
- [Fisher Cottage](https://cozycity.net/help/buildings/fisher-cottage.md): A riverside home that brings the day’s catch to the pantry.

## From garden to pantry

Keep food coming in, store the harvest and make it go further.

- [Forager Shelter](https://cozycity.net/help/buildings/forager-shelter.md): A small, affordable start to a steady food supply.
- [Garden](https://cozycity.net/help/buildings/garden.md): Vegetable beds, a busy gardener, and food for the village.
- [Shared Kitchen](https://cozycity.net/help/buildings/shared-kitchen.md): Make the harvest go further for everyone.
- [Granary](https://cozycity.net/help/buildings/granary.md): A little more room for the next harvest.
- [Orchard & Apiary](https://cozycity.net/help/buildings/orchard-apiary.md): Harvests food and improves up to three nearby staffed food gardens through pollination.
- [Watermill](https://cozycity.net/help/buildings/watermill.md): Mills grain into flour for the Bakery. Finished flour enters storage when its worker reaches the Hearth.
- [Bakery](https://cozycity.net/help/buildings/bakery.md): Bakes flour into food. Complete the first Food district project to unlock hearty loaves.

## Made by little hands

The materials and storage that keep the village growing.

- [Timber Workshop](https://cozycity.net/help/buildings/timber-workshop.md): Wood for the next cottage, garden and little improvement.
- [Stone Workshop](https://cozycity.net/help/buildings/stone-workshop.md): Fresh stone, even when your starting supply is gone.
- [Stockpile](https://cozycity.net/help/buildings/stockpile.md): Room for the timber and stone you’ll build with next.
- [Builders' Yard](https://cozycity.net/help/buildings/builders-yard.md): Shortens construction work by 20% for up to three new jobs within 12 metres along paths.
- [Cartwright](https://cozycity.net/help/buildings/cartwright.md): Provides up to three carts for loaded workers within 24 path metres. Their delivery trips are 25% faster.

## The heart of the village

Gathering places, familiar landmarks and a little lantern magic.

- [Lantern Hearth](https://cozycity.net/help/buildings/lantern-hearth.md): The first warm light, and the centre of your path network.
- [Well](https://cozycity.net/help/buildings/well.md): A familiar meeting place on your village green.
- [Moonwell](https://cozycity.net/help/buildings/moonwell.md): A keeper’s workplace for the village’s lantern magic.
- [Graveyard](https://cozycity.net/help/buildings/graveyard.md): Make room for future generations.
- [Market Hall](https://cozycity.net/help/buildings/market-hall.md): Trade surplus goods with visiting merchants. Review each order; the next merchant arrives in five minutes.
- [Guildhall](https://cozycity.net/help/buildings/guildhall.md): Choose Food, Craft or Welcome, then complete two district projects. Finished projects keep the chosen specialty.
- [Festival Court](https://cozycity.net/help/buildings/festival-court.md): Prepare harvest, lantern and welcome celebrations to earn permanent courtyard decorations and village achievements.

## A little peace of mind

Fences, walls, watchful wardens and a connected circle of light.

- [Deer Enclosure](https://cozycity.net/help/buildings/deer-enclosure.md): A proper fence around the crops you want to keep.
- [Patrol Barracks](https://cozycity.net/help/buildings/patrol-barracks.md): A small bunkhouse for a village that wants a few soldiers.
- [Barracks](https://cozycity.net/help/buildings/barracks.md): A bunkhouse and training yard where villagers become soldiers.
- [Company Barracks](https://cozycity.net/help/buildings/company-barracks.md): A drill hall for a village that keeps a standing company.
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md): A lookout for a warden, watching over nearby homes.
- [Ward Lantern](https://cozycity.net/help/buildings/ward-lantern.md): A tended circle of light at the edge of the village.
- [Village Wall](https://cozycity.net/help/buildings/village-wall.md): A wall around the part of the village you want to keep.
- [Arrow Tower](https://cozycity.net/help/buildings/arrow-tower.md): A compact timber tower for a warden. It shoots at enemies within 12 m.
- [Ballista Post](https://cozycity.net/help/buildings/ballista-post.md): A staffed ballista with a 16 m firing range. Its bolts splash over 2.5 m; its protection radius is 14 m.
- [Moss Pylon](https://cozycity.net/help/buildings/moss-pylon.md): A jade pylon that slows nearby enemies within 9 m. It uses one lantern essence every 120 seconds and needs no worker.

## The lovely little things

A light beside the path, a place to pause, a chime in the breeze.

- [Path Lantern](https://cozycity.net/help/buildings/path-lantern.md): Warm light for the path, and a link in a larger ward.
- [Root Bench](https://cozycity.net/help/buildings/root-bench.md): A small place to pause beside the village paths.
- [Moth Chime](https://cozycity.net/help/buildings/moth-chime.md): A tiny touch of woodland magic for a settled village.

## Moss Hut

[The building book](https://cozycity.net/help/buildings/moss-hut)

Your first permanent home, with room for two.

A Moss Hut turns a temporary stay at the Hearth into a permanent home. Two completed huts can house your four starting residents and help you reach Rooted Hamlet.

![Moss Hut illustration from the game’s build menu](https://cozycity.net/web/img/selector/H01M.webp)

### At a glance

- Available: Village level 1
- Materials: 6 stone + 20 timber
- Plot: 4 × 4 m
- Builder work: 30 sec
- Housing: 2 permanent beds · basic
- Hit points: 220

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Choose a dry, clear plot with room in front of the entrance. Rotate the hut until its proposed path fits naturally into your village.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. A home improvement raises comfort; it does not add beds.

### If something seems stuck.

A foundation has no usable beds. Let the builder arrive and finish the hut, then inspect its household. For more residents, build another home; improving this one keeps its two beds.

### Good neighbours.

- [Family Cottage](https://cozycity.net/help/buildings/family-cottage.md)
- [Forager Shelter](https://cozycity.net/help/buildings/forager-shelter.md)
- [Timber Workshop](https://cozycity.net/help/buildings/timber-workshop.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Family Cottage

[The building book](https://cozycity.net/help/buildings/family-cottage)

Four beds, a little more comfort, and room to settle in.

The Family Cottage offers four permanent beds at comfortable quality. It is a useful next step when your village needs more household space and better homes.

![Family Cottage illustration from the game’s build menu](https://cozycity.net/web/img/selector/H02.webp)

### At a glance

- Available: Village level 2
- Materials: 20 stone + 45 timber
- Plot: 6 × 5 m
- Builder work: 2 min
- Housing: 4 permanent beds · comfortable
- Hit points: 220

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Allow a six-by-five-metre plot plus clear space outside the door. Check the automatic connection before building, especially beside an enclosure or a busy crossroads.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. A home improvement raises comfort; it does not add beds. Style choices change its appearance without changing the footprint or gameplay.

### If something seems stuck.

Spare beds alone do not bring a new household. Keep at least two permanent beds free, 20 food in store and a stable food balance for the arrival check.

### Good neighbours.

- [Moss Hut](https://cozycity.net/help/buildings/moss-hut.md)
- [Hearth Lodge](https://cozycity.net/help/buildings/hearth-lodge.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Hearth Lodge

[The building book](https://cozycity.net/help/buildings/hearth-lodge)

A spacious home for six in an established town.

The Hearth Lodge provides six permanent beds at spacious quality. Its larger footprint and material cost make it a later investment in housing and household comfort.

![Hearth Lodge illustration from the game’s build menu](https://cozycity.net/web/img/selector/H03M.webp)

### At a glance

- Available: Village level 4
- Materials: 45 stone + 80 timber
- Plot: 8 × 6 m
- Builder work: 3 min 30 sec
- Housing: 6 permanent beds · spacious
- Hit points: 220

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Plan for the whole eight-by-six-metre plot and its doorway connection. Leave surrounding ground open for the paths and services a larger district will need.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. A home improvement raises comfort; it does not add beds.

### If something seems stuck.

A big home still needs food and protection. If growth stalls, check the village guidance and current household needs before adding another lodge.

### Good neighbours.

- [Family Cottage](https://cozycity.net/help/buildings/family-cottage.md)
- [Shared Kitchen](https://cozycity.net/help/buildings/shared-kitchen.md)
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Fisher Cottage

[The building book](https://cozycity.net/help/buildings/fisher-cottage)

A riverside home that brings the day’s catch to the pantry.

The river update combines two permanent beds with a working fishery. One arrived, eligible worker catches fish, credited to the village’s existing food supply. This feature is in development and may not appear in your build yet.

> In development · River update. These are the current development rules. Rivers and fishing may not be available in your version yet.

![Fisher Cottage illustration from the game’s build menu](https://cozycity.net/web/img/selector/H04F.webp)

### At a glance

- Available: Village level 2
- Materials: 16 stone + 36 timber
- Plot: 6 × 6 m
- Builder work: 1 min 15 sec
- Housing: 2 permanent beds · basic
- Workplace: 1 forager
- Base production: 6 food / 40 sec
- Hit points: 220

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Build on dry ground near river water, within four metres of the building’s footprint. Keep the two-metre bank corridor and cottage entrance clear; the cottage cannot sit on the water or replace a bank path.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. A home improvement raises comfort; it does not add beds. Productive buildings gain output as their tier rises.

### If something seems stuck.

No water access, missing staff, unfinished construction or an active improvement can stop fishing. Full food stores also stop useful catches. Boats do not provide passenger or cargo transport in this version.

### Good neighbours.

- [Stone Workshop](https://cozycity.net/help/buildings/stone-workshop.md)
- [Granary](https://cozycity.net/help/buildings/granary.md)
- [Shared Kitchen](https://cozycity.net/help/buildings/shared-kitchen.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Forager Shelter

[The building book](https://cozycity.net/help/buildings/forager-shelter)

A small, affordable start to a steady food supply.

The Forager Shelter gives a resident a food-producing workplace. It costs only timber, making it useful early on while you establish homes and a garden.

![Forager Shelter illustration from the game’s build menu](https://cozycity.net/web/img/selector/W01M.webp)

### At a glance

- Available: Village level 1
- Materials: 15 timber
- Plot: 4 × 3 m
- Builder work: 23 sec
- Workplace: 1 forager
- Base production: 6 food / 40 sec
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep its entrance reachable from the Hearth’s path network. A short, clear walk helps the worker arrive; a job assignment on its own does not mean someone is working yet.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. Productive buildings gain output as their tier rises.

### If something seems stuck.

Inspect the worker and the food store. Production needs a completed shelter and someone at work, and it pauses when there is no storage room for the food.

### Good neighbours.

- [Garden](https://cozycity.net/help/buildings/garden.md)
- [Moss Hut](https://cozycity.net/help/buildings/moss-hut.md)
- [Granary](https://cozycity.net/help/buildings/granary.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Garden

[The building book](https://cozycity.net/help/buildings/garden)

Vegetable beds, a busy gardener, and food for the village.

A Garden produces food with a gardener at work. From the Chartered Village on, you can switch its crop to grain for the Watermill: grain, flour and food are three separate stores, each with its own mark in the build menu. Crops still need protection from curious deer.

![Garden illustration from the game’s build menu](https://cozycity.net/web/img/selector/F01GM.webp)

### At a glance

- Available: Village level 1
- Materials: 8 timber
- Plot: 6 × 6 m
- Builder work: 30 sec
- Workplace: 1 gardener
- Base production: 9 food / 1 min
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Leave room around the plot for a real Deer Enclosure if you need one. A garden’s visual fence style is an appearance choice; use the protection preview to check actual coverage.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. Productive buildings gain output as their tier rises. Style choices change its appearance without changing the footprint or gameplay.

### If something seems stuck.

A planted-looking garden may still be unfinished or waiting for its worker. Check those first, then storage, hunger and the time of day. A garden switched to grain fills the grain store rather than the pantry. Use an enclosure or suitable protection when deer threaten the crops.

### Good neighbours.

- [Deer Enclosure](https://cozycity.net/help/buildings/deer-enclosure.md)
- [Granary](https://cozycity.net/help/buildings/granary.md)
- [Shared Kitchen](https://cozycity.net/help/buildings/shared-kitchen.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Shared Kitchen

[The building book](https://cozycity.net/help/buildings/shared-kitchen)

Make the harvest go further for everyone.

A completed Shared Kitchen reduces the village’s food consumption by 25%. It saves food rather than generating a new food-production cycle. The discount is a village-wide effect and does not stack with extra kitchens.

![Shared Kitchen illustration from the game’s build menu](https://cozycity.net/web/img/selector/W04M.webp)

### At a glance

- Available: Village level 3
- Materials: 12 stone + 30 timber
- Plot: 6 × 4 m
- Builder work: 1 min 30 sec
- Food saving: 25% lower consumption
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Place it on a connected plot like other buildings. A central spot makes a natural gathering place, although the saving does not depend on a coverage radius.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same.

### If something seems stuck.

The kitchen has to be complete before the saving applies. A discount cannot replace a food source: keep gardeners or foragers working and watch whether your overall food balance is rising.

### Good neighbours.

- [Garden](https://cozycity.net/help/buildings/garden.md)
- [Forager Shelter](https://cozycity.net/help/buildings/forager-shelter.md)
- [Granary](https://cozycity.net/help/buildings/granary.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Granary

[The building book](https://cozycity.net/help/buildings/granary)

A little more room for the next harvest.

A Granary adds food storage capacity when completed. It helps your village keep a reserve for more residents and gives productive buildings room to keep working.

![Granary illustration from the game’s build menu](https://cozycity.net/web/img/selector/W03M.webp)

### At a glance

- Available: Village level 2
- Materials: 10 stone + 20 timber
- Plot: 4 × 4 m
- Builder work: 1 min
- Extra storage: 200 food
- Hit points: 280

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Give it a clear entrance and a valid automatic connection. It does not need to sit directly beside a garden to add storage to the village.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

A granary creates capacity, not food. If the pantry stays empty, inspect food-producing workplaces and consumption. If it stays full, consider what your next household or village level needs.

### Good neighbours.

- [Garden](https://cozycity.net/help/buildings/garden.md)
- [Shared Kitchen](https://cozycity.net/help/buildings/shared-kitchen.md)
- [Stockpile](https://cozycity.net/help/buildings/stockpile.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Orchard & Apiary

[The building book](https://cozycity.net/help/buildings/orchard-apiary)

Harvests food and improves up to three nearby staffed food gardens through pollination.

Harvests food and improves up to three nearby staffed food gardens through pollination.

![Orchard & Apiary illustration from the game’s build menu](https://cozycity.net/web/img/selector/F03O.webp)

### At a glance

- Available: Village level 2
- Materials: 10 stone + 30 timber
- Plot: 8 × 6 m
- Builder work: 50 sec
- Workplace: 1 gardener
- Base production: 6 food / 1 min 30 sec
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance connected to the Hearth. Short paths help workers and deliveries reach their destination.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Inspect the building for missing workers, ingredients, storage space or project requirements before starting another job.

### Good neighbours.

- [Cartwright](https://cozycity.net/help/buildings/cartwright.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Watermill

[The building book](https://cozycity.net/help/buildings/watermill)

Mills grain into flour for the Bakery. Finished flour enters storage when its worker reaches the Hearth.

Mills grain into flour for the Bakery. Finished flour enters storage when its worker reaches the Hearth.

![Watermill illustration from the game’s build menu](https://cozycity.net/web/img/selector/F04W.webp)

### At a glance

- Available: Village level 3 · Chartered Village
- Materials: 35 stone + 60 timber
- Plot: 6 × 5 m
- Builder work: 1 min 30 sec
- Workplace: 1 gardener
- Base production: 8 flour / 1 min 30 sec
- Ingredients: 8 grain / 0 sec
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Rotate the mill so its wheel faces river water. Keep the building on dry ground and the bank path clear.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

After earning Chartered Village, switch a Garden to grain. Let its current harvest and delivery finish first.

### Good neighbours.

- [Bakery](https://cozycity.net/help/buildings/bakery.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Bakery

[The building book](https://cozycity.net/help/buildings/bakery)

Bakes flour into food. Complete the first Food district project to unlock hearty loaves.

Bakes flour into food. Complete the first Food district project to unlock hearty loaves.

![Bakery illustration from the game’s build menu](https://cozycity.net/web/img/selector/F05B.webp)

### At a glance

- Available: Village level 3 · Chartered Village
- Materials: 30 stone + 40 timber
- Plot: 4 × 5 m
- Builder work: 1 min 15 sec
- Workplace: 1 gardener
- Base production: 10 food / 45 sec
- Ingredients: 4 flour / 0 sec
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance connected to the Hearth. Short paths help workers and deliveries reach their destination.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Inspect the building for missing workers, ingredients, storage space or project requirements before starting another job.

### Good neighbours.

- [Guildhall](https://cozycity.net/help/buildings/guildhall.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Timber Workshop

[The building book](https://cozycity.net/help/buildings/timber-workshop)

Wood for the next cottage, garden and little improvement.

The Timber Workshop replenishes one of your main building materials. A completed workshop with staff actually at work is also part of reaching Lantern Village, the third village level.

![Timber Workshop illustration from the game’s build menu](https://cozycity.net/web/img/selector/W02M.webp)

### At a glance

- Available: Village level 1
- Materials: 8 stone + 10 timber
- Plot: 6 × 4 m
- Builder work: 38 sec
- Workplace: 1 carrier
- Base production: 8 timber / 40 sec
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the workshop door and proposed route clear. Place it where the village can reach it while leaving nearby room for homes and a stockpile.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. Productive buildings gain output as their tier rises.

### If something seems stuck.

For progression, an assigned worker is not enough: the worker must arrive and be working. If timber production stalls, inspect the job state and available storage.

### Good neighbours.

- [Stockpile](https://cozycity.net/help/buildings/stockpile.md)
- [Stone Workshop](https://cozycity.net/help/buildings/stone-workshop.md)
- [Family Cottage](https://cozycity.net/help/buildings/family-cottage.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Stone Workshop

[The building book](https://cozycity.net/help/buildings/stone-workshop)

Fresh stone, even when your starting supply is gone.

The Stone Workshop unlocks at level 2 and costs timber only. It is your way to renew stone for wells, homes and the planned river excavations without first needing more stone to build it.

![Stone Workshop illustration from the game’s build menu](https://cozycity.net/web/img/selector/W05M.webp)

### At a glance

- Available: Village level 2
- Materials: 25 timber
- Plot: 6 × 5 m
- Builder work: 1 min 30 sec
- Workplace: 1 carrier
- Base production: 8 stone / 40 sec
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Allow a six-by-five-metre worksite and a clear doorway connection. A carrier must arrive at the finished workshop before stone production begins.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. Productive buildings gain output as their tier rises.

### If something seems stuck.

If your starting stone has run out, you can still build this workshop with 25 timber at level 2. If production stops, check the worker and stone storage.

### Good neighbours.

- [Timber Workshop](https://cozycity.net/help/buildings/timber-workshop.md)
- [Stockpile](https://cozycity.net/help/buildings/stockpile.md)
- [Well](https://cozycity.net/help/buildings/well.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Stockpile

[The building book](https://cozycity.net/help/buildings/stockpile)

Room for the timber and stone you’ll build with next.

A finished Stockpile adds 150 timber capacity and 150 stone capacity. It is useful when workshops keep filling the existing stores before you are ready to spend their output.

![Stockpile illustration from the game’s build menu](https://cozycity.net/web/img/selector/S01M.webp)

### At a glance

- Available: Village level 1
- Materials: 12 timber
- Plot: 4 × 4 m
- Builder work: 23 sec
- Extra storage: 150 stone + 150 timber
- Hit points: 280

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Place it on a clear plot with a connected entrance. Its extra storage belongs to the whole village, so it does not require a separate connection to each workshop.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Capacity is not a delivery of free materials. Keep the relevant workshop staffed to fill the extra space; use a Granary for food storage instead.

### Good neighbours.

- [Timber Workshop](https://cozycity.net/help/buildings/timber-workshop.md)
- [Stone Workshop](https://cozycity.net/help/buildings/stone-workshop.md)
- [Granary](https://cozycity.net/help/buildings/granary.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Builders' Yard

[The building book](https://cozycity.net/help/buildings/builders-yard)

Shortens construction work by 20% for up to three new jobs within 12 metres along paths.

Shortens construction work by 20% for up to three new jobs within 12 metres along paths.

![Builders' Yard illustration from the game’s build menu](https://cozycity.net/web/img/selector/W07B.webp)

### At a glance

- Available: Village level 2
- Materials: 12 stone + 35 timber
- Plot: 4 × 4 m
- Builder work: 45 sec
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance connected to the Hearth. Short paths help workers and deliveries reach their destination.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Inspect the building for missing workers, ingredients, storage space or project requirements before starting another job.

### Good neighbours.

- [Orchard & Apiary](https://cozycity.net/help/buildings/orchard-apiary.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Cartwright

[The building book](https://cozycity.net/help/buildings/cartwright)

Provides up to three carts for loaded workers within 24 path metres. Their delivery trips are 25% faster.

Provides up to three carts for loaded workers within 24 path metres. Their delivery trips are 25% faster.

![Cartwright illustration from the game’s build menu](https://cozycity.net/web/img/selector/W08C.webp)

### At a glance

- Available: Village level 3
- Materials: 18 stone + 45 timber
- Plot: 5 × 4 m
- Builder work: 1 min
- Hit points: 260

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance connected to the Hearth. Short paths help workers and deliveries reach their destination.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Inspect the building for missing workers, ingredients, storage space or project requirements before starting another job.

### Good neighbours.

- [Market Hall](https://cozycity.net/help/buildings/market-hall.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Lantern Hearth

[The building book](https://cozycity.net/help/buildings/lantern-hearth)

The first warm light, and the centre of your path network.

Your village begins around the Lantern Hearth. Its four temporary beds shelter the starting residents while you build permanent homes. The Hearth anchors the connected paths and the rooted ward network.

![Lantern Hearth illustration from the game’s build menu](https://cozycity.net/web/img/selector/C01M.webp)

### At a glance

- Available: Village level 1
- Materials: Included at the start
- Plot: 6 × 6 m
- Construction: Already in your starting village
- Housing: 4 temporary beds
- Hit points: 700
- Armour off every blow: 2

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

The starting Hearth is already built. Grow outward from its paths, keeping doors and corridors reachable as you add homes and services.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same.

### If something seems stuck.

Temporary beds do not count as permanent housing for progression. For lantern magic, keep households fed and check the Hearth’s current resonance and ward information; a lit-looking object alone does not prove protection is active.

### Good neighbours.

- [Moss Hut](https://cozycity.net/help/buildings/moss-hut.md)
- [Path Lantern](https://cozycity.net/help/buildings/path-lantern.md)
- [Ward Lantern](https://cozycity.net/help/buildings/ward-lantern.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Well

[The building book](https://cozycity.net/help/buildings/well)

A familiar meeting place on your village green.

The Well is a small civic landmark available from the start. A connected Well gives water to up to 20 nearby residents and helps you shape a village square. It produces no food, essence, housing or storage.

![Well illustration from the game’s build menu](https://cozycity.net/web/img/selector/C02G.webp)

### At a glance

- Available: Village level 1
- Materials: 15 stone
- Plot: 3 × 3 m
- Builder work: 45 sec
- Hit points: 320

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Leave its three-by-three-metre plot and the entrance clear. Give the surrounding paths enough room if you want it to sit at the centre of a crossroads.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build. Style choices change its appearance without changing the footprint or gameplay.

### If something seems stuck.

The Well is different from the Moonwell. If you are looking for lantern essence production, that is the larger, later-unlocking Moonwell and its keeper.

### Good neighbours.

- [Moonwell](https://cozycity.net/help/buildings/moonwell.md)
- [Family Cottage](https://cozycity.net/help/buildings/family-cottage.md)
- [Root Bench](https://cozycity.net/help/buildings/root-bench.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Moonwell

[The building book](https://cozycity.net/help/buildings/moonwell)

A keeper’s workplace for the village’s lantern magic.

The Moonwell produces lantern essence with a keeper at work. It unlocks at Woodland Haven and is a substantial investment for a mature village and its lantern wards.

![Moonwell illustration from the game’s build menu](https://cozycity.net/web/img/selector/C03M.webp)

### At a glance

- Available: Village level 5
- Materials: 20 lantern essence + 80 stone
- Plot: 10 × 10 m
- Builder work: 5 min
- Workplace: 1 keeper
- Base production: 1 lantern essence / 1 min
- Hit points: 320

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Reserve a ten-by-ten-metre plot, with space outside the entrance for its connection. A large landmark still needs a reachable door and an arrived worker.

### Keep it working.

Production starts after construction finishes and an eligible resident arrives at work. The listed rate is a base working cycle, not a promise of uninterrupted output: sleep, hunger, comfort, upgrades and full storage can affect it.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. Productive buildings gain output as their tier rises.

### If something seems stuck.

Essence production is not passive decoration. Finish construction, provide a keeper at work and check storage and the worker’s current needs if output pauses.

### Good neighbours.

- [Ward Lantern](https://cozycity.net/help/buildings/ward-lantern.md)
- [Lantern Hearth](https://cozycity.net/help/buildings/lantern-hearth.md)
- [Well](https://cozycity.net/help/buildings/well.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Graveyard

[The building book](https://cozycity.net/help/buildings/graveyard)

Make room for future generations.

A completed graveyard reserves burial space for 20 more residents. Your village starts with capacity for 20 people; add connected graveyards as it grows. These are reserved spaces, and villagers do not age or die in this version.

![Graveyard illustration from the game’s build menu](https://cozycity.net/web/img/selector/C06G.webp)

### At a glance

- Available: Village level 2
- Materials: 40 stone + 30 timber
- Plot: 6 × 6 m
- Builder work: 1 min 30 sec
- Reserved burial spaces: 20 additional residents when completed and connected
- Hit points: 320

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Choose Services after reaching village level 2. Leave a clear approach to the gate and confirm the automatic path. Capacity becomes available when construction finishes and the graveyard is connected to the Hearth’s path network.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

If new households are waiting for burial capacity, complete another graveyard and check its path connection. Existing villagers remain when a graveyard is removed or disconnected. Growth also needs free beds and a steady food supply.

### Good neighbours.

- [Moss Hut](https://cozycity.net/help/buildings/moss-hut.md)
- [Family Cottage](https://cozycity.net/help/buildings/family-cottage.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Market Hall

[The building book](https://cozycity.net/help/buildings/market-hall)

Trade surplus goods with visiting merchants. Review each order; the next merchant arrives in five minutes.

Trade surplus goods with visiting merchants. Review each order; the next merchant arrives in five minutes.

![Market Hall illustration from the game’s build menu](https://cozycity.net/web/img/selector/C07M.webp)

### At a glance

- Available: Village level 3
- Materials: 25 stone + 55 timber
- Plot: 6 × 5 m
- Builder work: 1 min 15 sec
- Hit points: 320

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance connected to the Hearth. Short paths help workers and deliveries reach their destination.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Inspect the building for missing workers, ingredients, storage space or project requirements before starting another job.

### Good neighbours.

- [Watermill](https://cozycity.net/help/buildings/watermill.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Guildhall

[The building book](https://cozycity.net/help/buildings/guildhall)

Choose Food, Craft or Welcome, then complete two district projects. Finished projects keep the chosen specialty.

Choose Food, Craft or Welcome, then complete two district projects. Finished projects keep the chosen specialty.

![Guildhall illustration from the game’s build menu](https://cozycity.net/web/img/selector/C08G.webp)

### At a glance

- Available: Village level 3 · Chartered Village
- Materials: 55 stone + 80 timber
- Plot: 7 × 6 m
- Builder work: 1 min 45 sec
- Hit points: 320

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance connected to the Hearth. Short paths help workers and deliveries reach their destination.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Inspect the building for missing workers, ingredients, storage space or project requirements before starting another job.

### Good neighbours.

- [Festival Court](https://cozycity.net/help/buildings/festival-court.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Festival Court

[The building book](https://cozycity.net/help/buildings/festival-court)

Prepare harvest, lantern and welcome celebrations to earn permanent courtyard decorations and village achievements.

Prepare harvest, lantern and welcome celebrations to earn permanent courtyard decorations and village achievements.

![Festival Court illustration from the game’s build menu](https://cozycity.net/web/img/selector/C09F.webp)

### At a glance

- Available: Village level 4 · Market Town
- Materials: 35 stone + 65 timber
- Plot: 8 × 6 m
- Builder work: 1 min 30 sec
- Hit points: 320

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance connected to the Hearth. Short paths help workers and deliveries reach their destination.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Inspect the building for missing workers, ingredients, storage space or project requirements before starting another job.

### Good neighbours.

- [Builders' Yard](https://cozycity.net/help/buildings/builders-yard.md)
- [Garden](https://cozycity.net/help/buildings/garden.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Deer Enclosure

[The building book](https://cozycity.net/help/buildings/deer-enclosure)

A proper fence around the crops you want to keep.

The Deer Enclosure protects what is inside its boundary from deer. Its eight-by-eight-metre footprint is the outer fence, so plan for usable space inside and a reachable gate.

![Deer Enclosure illustration from the game’s build menu](https://cozycity.net/web/img/selector/D01.webp)

### At a glance

- Available: Village level 2
- Materials: 24 timber
- Plot: 8 × 8 m
- Builder work: 1 min
- Shelters what is inside: Deer 3 / 5
- Hit points, each piece: 80
- Its gate, the weak point: 36

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Check that the intended crops sit inside the fence. An automatic path crossing the boundary may need a local detour; read the proposed route and keep all existing entrances reachable.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

A nearby fence does not protect a garden outside it. Check containment in the protection preview. Buildings, blocked ground or an unreachable gate can make the enclosure preview invalid.

### Good neighbours.

- [Garden](https://cozycity.net/help/buildings/garden.md)
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)
- [Village Wall](https://cozycity.net/help/buildings/village-wall.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Patrol Barracks

[The building book](https://cozycity.net/help/buildings/patrol-barracks)

A small bunkhouse for a village that wants a few soldiers.

The Patrol Barracks is the smallest soldier house: one warden at the post, room for two more soldiers on the roster, and a drill yard that fits a six-by-six-metre plot. It trains guards and archers exactly as the larger houses do.

![Patrol Barracks illustration from the game’s build menu](https://cozycity.net/web/img/selector/B00.webp)

### At a glance

- Available: Village level 3
- Materials: 30 stone + 55 timber
- Plot: 6 × 6 m
- Builder work: 1 min 30 sec
- Workplace: 1 warden
- Soldiers on the roster: +2, to a village limit of 14
- Base protection reach: 10 m
- Hit points: 240

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Give it a connected door and a little room for the rack and target beside it. It is the soldier house to reach for when the village is still tight for space.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

An unstaffed barracks trains nobody, and a soldier leaves their old job while they serve. If the roster is full, a larger soldier house raises it further.

### Good neighbours.

- [Barracks](https://cozycity.net/help/buildings/barracks.md)
- [Company Barracks](https://cozycity.net/help/buildings/company-barracks.md)
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Barracks

[The building book](https://cozycity.net/help/buildings/barracks)

A bunkhouse and training yard where villagers become soldiers.

A staffed Barracks trains villagers into guards and archers. It is the middle of the three soldier houses: one warden at the post and room for four more soldiers on the roster, on an eight-by-eight-metre plot.

![Barracks illustration from the game’s build menu](https://cozycity.net/web/img/selector/B01.webp)

### At a glance

- Available: Village level 3
- Materials: 60 stone + 90 timber
- Plot: 8 × 8 m
- Builder work: 2 min
- Workplace: 1 warden
- Soldiers on the roster: +4, to a village limit of 14
- Base protection reach: 12 m
- Hit points: 240

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Give it a connected door and room for its yard: it occupies eight by eight metres. A Patrol Barracks fits a tighter corner, and a Company Barracks needs nearly twice the ground.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

An unstaffed Barracks trains nobody, and a soldier leaves their old job while they serve. Another soldier house raises the roster further, up to a village limit of fourteen.

### Good neighbours.

- [Patrol Barracks](https://cozycity.net/help/buildings/patrol-barracks.md)
- [Company Barracks](https://cozycity.net/help/buildings/company-barracks.md)
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Company Barracks

[The building book](https://cozycity.net/help/buildings/company-barracks)

A drill hall for a village that keeps a standing company.

The Company Barracks is the largest soldier house: two wardens at the post, room for seven more soldiers on the roster, and a covered porch with racks, dummies and targets across a twelve-by-ten-metre plot. It shelters a wider stretch of the village than the smaller houses.

![Company Barracks illustration from the game’s build menu](https://cozycity.net/web/img/selector/B02.webp)

### At a glance

- Available: Village level 5
- Materials: 120 stone + 180 timber
- Plot: 12 × 10 m
- Builder work: 3 min 30 sec
- Workplace: 2 × warden
- Soldiers on the roster: +7, to a village limit of 14
- Base protection reach: 16 m
- Hit points: 240

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Plan the whole twelve-by-ten-metre plot and its doorway before you draw it. It unlocks at Woodland Haven, when a village has the ground and the timber to spare.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

It needs two wardens at their posts, not one. A village roster still stops at fourteen soldiers however many houses it builds.

### Good neighbours.

- [Barracks](https://cozycity.net/help/buildings/barracks.md)
- [Patrol Barracks](https://cozycity.net/help/buildings/patrol-barracks.md)
- [Village Wall](https://cozycity.net/help/buildings/village-wall.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Watch Platform

[The building book](https://cozycity.net/help/buildings/watch-platform)

A lookout for a warden, watching over nearby homes.

A staffed Watch Platform provides nearby protection against deer and hostile threats. It can count toward Sheltered Town’s requirement for two staffed protection buildings when its warden is actually working.

![Watch Platform illustration from the game’s build menu](https://cozycity.net/web/img/selector/D02M.webp)

### At a glance

- Available: Village level 3
- Materials: 10 stone + 30 timber
- Plot: 4 × 4 m
- Builder work: 1 min 15 sec
- Workplace: 1 warden
- Base protection reach: 14 m
- Hit points: 240
- Armour off every blow: 1

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Check the coverage preview and give the platform a connected door. Place it so the homes or crops you care about fall within its reach, rather than judging by distance alone.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same.

### If something seems stuck.

An empty platform is not staffed protection. Inspect the warden’s travel and work state. Wardens can take night duty while the village’s ordinary workplaces follow their sleep schedule.

### Good neighbours.

- [Deer Enclosure](https://cozycity.net/help/buildings/deer-enclosure.md)
- [Ward Lantern](https://cozycity.net/help/buildings/ward-lantern.md)
- [Hearth Lodge](https://cozycity.net/help/buildings/hearth-lodge.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Ward Lantern

[The building book](https://cozycity.net/help/buildings/ward-lantern)

A tended circle of light at the edge of the village.

The Ward Lantern is a protection building that needs a keeper and lantern essence. It also participates in the rooted ward network. Check the game’s coverage and connection indicators to see what is protected right now.

![Ward Lantern illustration from the game’s build menu](https://cozycity.net/web/img/selector/D03T.webp)

### At a glance

- Available: Village level 4
- Materials: 5 lantern essence + 8 stone
- Plot: 2 × 2 m
- Builder work: 45 sec
- Workplace: 1 keeper
- Fuel: 1 lantern essence / 5 min
- Base protection reach: 12 m
- Hit points: 220

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep the entrance reachable and look at both protection coverage and the link back toward the Hearth. Nearby Path Lanterns can help extend the rooted network.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same. Style choices change its appearance without changing the footprint or gameplay.

### If something seems stuck.

If a ward is inactive, check its keeper, fuel, current household conditions and connection. A lantern’s visual glow is not a substitute for the protection information in its details.

### Good neighbours.

- [Path Lantern](https://cozycity.net/help/buildings/path-lantern.md)
- [Lantern Hearth](https://cozycity.net/help/buildings/lantern-hearth.md)
- [Moonwell](https://cozycity.net/help/buildings/moonwell.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Village Wall

[The building book](https://cozycity.net/help/buildings/village-wall)

A wall around the part of the village you want to keep.

The Village Wall encloses as much of the village as you draw around, with a gate. Press at one corner, drag to the opposite one and release: anything from fourteen to sixty-four metres a side. The cost and the builder's time follow the length of the wall, so a sixteen-metre square is still 120 timber and 40 stone. What it takes to get through does not: a wall is a run of pieces, and breaking one is the same work whatever the ring's size, so length buys shelter and rebuilding buys strength. Villagers open the gate themselves, and it stays shut while raiders are on the field: a party comes to it when it is anywhere near and breaks a length of wall only when it is not, and a bar over the lintel shows what the wall has left while it works. Rebuilt in limestone and then in cast concrete, the same wall shelters what is inside a little better and stands a good deal longer.

![Village Wall illustration from the game’s build menu](https://cozycity.net/web/img/selector/DW01.webp)

### At a glance

- Available: Village level 4
- Materials: 40 stone + 120 timber
- Plot: 16 × 16 m
- Builder work: 3 min
- Shelters what is inside: Deer 3 / 5 · Hostiles 3 / 5
- Hit points, each piece: 520 · 832 · 1248 by tier
- Armour off every blow: 0 · 1 · 2 by tier
- Its gate, the weak point: 234 · 374 · 561 by tier

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Draw it around the buildings you already have: press at one corner and drag to the opposite one. The line needs clear ground the whole way round; the builder turns the four corners with a corner piece and puts the gate where a path already crosses the line, so an existing road keeps its way through.

### Improvements & appearance.

Improve rebuilds the whole line. The timber palisade becomes limestone, and limestone becomes cast concrete. Each rebuild shelters what is inside a little better and stands a good deal longer while raiders work at it, and the line and the gate stay where you drew them. A longer line costs more to rebuild, in the same proportion it cost to build.

### If something seems stuck.

Shelter follows the line, so a home just outside the wall is not sheltered. If placement fails, move the rectangle or change its size until the ground under the whole line is clear and every entrance inside still reaches the gate. A side shorter than fourteen metres has no room for two corners with a gate between them.

### Good neighbours.

- [Deer Enclosure](https://cozycity.net/help/buildings/deer-enclosure.md)
- [Barracks](https://cozycity.net/help/buildings/barracks.md)
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Arrow Tower

[The building book](https://cozycity.net/help/buildings/arrow-tower)

A compact timber tower for a warden. It shoots at enemies within 12 m.

A staffed Arrow Tower is a protection building with a fast, short shot. Its warden fires at hostiles within 12 metres, and it counts as staffed protection only while that warden has arrived and is working.

![Arrow Tower illustration from the game’s build menu](https://cozycity.net/web/img/selector/D08A.webp)

### At a glance

- Available: Village level 3
- Materials: 30 stone + 40 timber
- Plot: 2 × 2 m
- Builder work: 2 min
- Workplace: 1 warden
- Base protection reach: 12 m
- Hit points: 300
- Armour off every blow: 1

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Keep its entrance connected and leave a clear approach for the warden.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Assign a warden and complete construction. A ruined tower must be repaired before it can defend the village.

### Good neighbours.

- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)
- [Ward Lantern](https://cozycity.net/help/buildings/ward-lantern.md)
- [Village Wall](https://cozycity.net/help/buildings/village-wall.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Ballista Post

[The building book](https://cozycity.net/help/buildings/ballista-post)

A staffed ballista with a 16 m firing range. Its bolts splash over 2.5 m; its protection radius is 14 m.

The Ballista Post is the heavy shot of the protection family. Its warden fires slowly but hard out to 16 metres, and every bolt also damages whatever stands within 2.5 metres of the target. Its protection reach is the smaller 14 metres.

![Ballista Post illustration from the game’s build menu](https://cozycity.net/web/img/selector/D09B.webp)

### At a glance

- Available: Village level 4
- Materials: 90 stone + 60 timber
- Plot: 3 × 3 m
- Builder work: 3 min
- Workplace: 1 warden
- Base protection reach: 14 m
- Hit points: 340
- Armour off every blow: 2

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Reserve the full 3 × 3 m plot and connect the front entrance to a path.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Assign a warden. The ballista fires slowly; combine it with other defences and repair it when ruined.

### Good neighbours.

- [Arrow Tower](https://cozycity.net/help/buildings/arrow-tower.md)
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)
- [Village Wall](https://cozycity.net/help/buildings/village-wall.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Moss Pylon

[The building book](https://cozycity.net/help/buildings/moss-pylon)

A jade pylon that slows nearby enemies within 9 m. It uses one lantern essence every 120 seconds and needs no worker.

The Moss Pylon burns lantern essence instead of employing a resident. It deals no damage of its own; it slows everything hostile inside 9 metres, so your wardens, towers and soldiers get more shots in.

![Moss Pylon illustration from the game’s build menu](https://cozycity.net/web/img/selector/D10P.webp)

### At a glance

- Available: Village level 4
- Materials: 12 lantern essence + 30 stone
- Plot: 1 × 1 m
- Builder work: 1 min 30 sec
- Fuel: 1 lantern essence / 2 min
- Base protection reach: 9 m
- Hit points: 190

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Place the pylon beside a likely approach and keep its small entrance clear.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

Keep lantern essence available. An unfuelled or ruined pylon cannot provide its slow field.

### Good neighbours.

- [Ward Lantern](https://cozycity.net/help/buildings/ward-lantern.md)
- [Watch Platform](https://cozycity.net/help/buildings/watch-platform.md)
- [Arrow Tower](https://cozycity.net/help/buildings/arrow-tower.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Path Lantern

[The building book](https://cozycity.net/help/buildings/path-lantern)

Warm light for the path, and a link in a larger ward.

Path Lanterns make the village’s evening routes welcoming and can extend the rooted ward network. In the base network rules, their link reach is ten metres and their local ward reach is four metres.

![Path Lantern illustration from the game’s build menu](https://cozycity.net/web/img/selector/P01.webp)

### At a glance

- Available: Village level 1
- Materials: 1 stone + 2 timber
- Plot: 1 × 1 m
- Builder work: 10 sec

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Place on valid ground near the route you want to light. Decorations do not build a new automatic doorway path; check the rooted network connection rather than expecting a road to appear.

### Improvements & appearance.

Use Improve in the building details to raise its tier, up to tier 3. Read the quoted materials and work time before confirming. The plot stays the same.

### If something seems stuck.

An isolated Path Lantern is not the same as an active connected ward. Inspect the network and the Hearth’s conditions if protection is not reaching the area you expected.

### Good neighbours.

- [Ward Lantern](https://cozycity.net/help/buildings/ward-lantern.md)
- [Lantern Hearth](https://cozycity.net/help/buildings/lantern-hearth.md)
- [Root Bench](https://cozycity.net/help/buildings/root-bench.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Root Bench

[The building book](https://cozycity.net/help/buildings/root-bench)

A small place to pause beside the village paths.

The Root Bench is a small decorative detail for a square, garden edge or quiet corner. The current rules attach no resource output, housing or protection bonus to it.

![Root Bench illustration from the game’s build menu](https://cozycity.net/web/img/selector/P02.webp)

### At a glance

- Available: Village level 1
- Materials: 3 timber
- Plot: 2 × 1 m
- Builder work: 10 sec

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Use a clear two-by-one-metre space. Decorations do not create automatic entrance paths, and they must not block a route or a building’s doorway.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

A bench will not solve a household’s housing or food need. Use the village’s next-step guidance for those needs, and keep the bench as a personal touch.

### Good neighbours.

- [Well](https://cozycity.net/help/buildings/well.md)
- [Path Lantern](https://cozycity.net/help/buildings/path-lantern.md)
- [Moth Chime](https://cozycity.net/help/buildings/moth-chime.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Moth Chime

[The building book](https://cozycity.net/help/buildings/moth-chime)

A tiny touch of woodland magic for a settled village.

The Moth Chime is a decorative object unlocked at Lantern Village. It uses a little timber and lantern essence, with no food, housing or protection effect in the current rules.

![Moth Chime illustration from the game’s build menu](https://cozycity.net/web/img/selector/P03.webp)

### At a glance

- Available: Village level 3
- Materials: 1 lantern essence + 2 timber
- Plot: 1 × 1 m
- Builder work: 10 sec

Base tier. Builder work excludes walking and waiting; production rates apply while working. The in-game preview shows your exact current quote.

### Make room for it.

Choose a clear one-by-one-metre spot near the places you enjoy looking at. Keep paths and doorways clear; the chime does not create its own connection.

### Improvements & appearance.

This building has no tier improvement in the current rules. Inspect it to see the maintenance and appearance options available in your build.

### If something seems stuck.

This is a visual detail, not an essence producer or a lantern ward. Use a Moonwell for later essence production and the protection guide for active wards.

### Good neighbours.

- [Root Bench](https://cozycity.net/help/buildings/root-bench.md)
- [Path Lantern](https://cozycity.net/help/buildings/path-lantern.md)
- [Moonwell](https://cozycity.net/help/buildings/moonwell.md)

[Automatic pathways](https://cozycity.net/help#paths) · [Rivers & fishing](https://cozycity.net/help/rivers)

## Higher-tier buildings

Available in the game

- [Great Family Cottage](https://cozycity.net/help/buildings/great-family-cottage.md): A larger home for a growing household.
- [Townhouse](https://cozycity.net/help/buildings/townhouse.md): A larger home for a growing household.
- [Courtyard House](https://cozycity.net/help/buildings/courtyard-house.md): A larger home for a growing household.
- [Fisherfolk House](https://cozycity.net/help/buildings/fisherfolk-house.md): A larger home for a growing household.
- [Materials Depot](https://cozycity.net/help/buildings/materials-depot.md): More room for the materials and harvests your village gathers.
- [Great Granary](https://cozycity.net/help/buildings/great-granary.md): More room for the materials and harvests your village gathers.
- [Town Storehouse](https://cozycity.net/help/buildings/town-storehouse.md): More room for the materials and harvests your village gathers.
- [Grand Storehouse](https://cozycity.net/help/buildings/grand-storehouse.md): More room for the materials and harvests your village gathers.
- [Remembrance Grove](https://cozycity.net/help/buildings/remembrance-grove.md): A new gathering place or service for village life.
- [Memorial Court](https://cozycity.net/help/buildings/memorial-court.md): A new gathering place or service for village life.
- [Market Garden](https://cozycity.net/help/buildings/market-garden.md): A larger food building for a growing village.
- [Orchard Estate](https://cozycity.net/help/buildings/orchard-estate.md): A larger food building for a growing village.
- [Foragers Lodge](https://cozycity.net/help/buildings/foragers-lodge.md): A larger workplace for gathering, crafting or supporting the village.
- [Timber Works](https://cozycity.net/help/buildings/timber-works.md): A larger workplace for gathering, crafting or supporting the village.
- [Masons Yard](https://cozycity.net/help/buildings/masons-yard.md): A larger workplace for gathering, crafting or supporting the village.
- [Builders Hall](https://cozycity.net/help/buildings/builders-hall.md): A larger workplace for gathering, crafting or supporting the village.
- [Wagon Works](https://cozycity.net/help/buildings/wagon-works.md): A larger workplace for gathering, crafting or supporting the village.
- [Grand Market](https://cozycity.net/help/buildings/grand-market.md): A new gathering place or service for village life.
- [Community Kitchen](https://cozycity.net/help/buildings/community-kitchen.md): A larger food building for a growing village.
- [Town Bakehouse](https://cozycity.net/help/buildings/town-bakehouse.md): A larger food building for a growing village.
- [Great Watermill](https://cozycity.net/help/buildings/great-watermill.md): A larger food building for a growing village.
- [Grand Guildhall](https://cozycity.net/help/buildings/grand-guildhall.md): A new gathering place or service for village life.
- [Great Hearth](https://cozycity.net/help/buildings/great-hearth.md): A new gathering place or service for village life.
- [Moonwell Sanctuary](https://cozycity.net/help/buildings/moonwell-sanctuary.md): A new gathering place or service for village life.
- [Town Wellhouse](https://cozycity.net/help/buildings/town-wellhouse.md): A new gathering place or service for village life.
- [Town Green](https://cozycity.net/help/buildings/town-green.md): A new gathering place or service for village life.
- [Festival Hall Court](https://cozycity.net/help/buildings/festival-hall-court.md): A new gathering place or service for village life.
- [Town Watchtower](https://cozycity.net/help/buildings/town-watchtower.md): A larger structure to help protect your village.
- [Great Ward Lantern](https://cozycity.net/help/buildings/great-ward-lantern.md): A larger structure to help protect your village.
- [Great Garden Enclosure](https://cozycity.net/help/buildings/great-garden-enclosure.md): A larger structure to help protect your village.
- [Town Palisade](https://cozycity.net/help/buildings/town-palisade.md): A larger structure to help protect your village.
- [Lantern Court](https://cozycity.net/help/buildings/lantern-court.md): A little more light, seating or movement along the paths.
- [Garden Rest Pavilion](https://cozycity.net/help/buildings/garden-rest-pavilion.md): A little more light, seating or movement along the paths.
- [Moth Chime Pavilion](https://cozycity.net/help/buildings/moth-chime-pavilion.md): A little more light, seating or movement along the paths.
- [Small Repair Workshop](https://cozycity.net/help/buildings/small-repair-workshop.md): A staffed repair business that keeps village buildings in good condition.
- [Large Repair Yard](https://cozycity.net/help/buildings/large-repair-yard.md): A staffed repair business that keeps village buildings in good condition.
